I did't know if you guys knew this or not, but Incus has relationship with Pure Nintendo, a Nashville based Nintendo magazine with information about all things Nintendo. Below is a picture of our game on their website.
Check out the page link here @ http://purenintendo.com/2014/12/13/fated-by-chain-wii-u-exclusive-f...
Cool, keep up the great work.
When and how can we try a demo?
There will be no demo it this point, as this project is behind schedule already. Jarvis and BSFS you must understand that this project very unique! From aspect of it being it's an Action/RPG in which, RPGS are done normally with teams of more than 30 plus workers. As RPGs are naturally bigger than than the average indie game, there was an automatic overhead of extra time because this game is being develop by two people( at this point Me, myself, and I). The story writing, chain link game code and battle system(done in C#), level designs, audio FXs and music, GUI(Graphical User Interface) design, main character design - modeling - animations, and basic A.I. design, are all done by one man, William Smith!!! And that's still not counting enemy design and models witch was partly outsourced by a friend and the game's idea came from the co-owner David Smith as he's not working directly on the project. As the name of this game is very unique and bold as well, Fated by Chain goes to a very basic and very touching aspects of how we treat each other( human or android :) ) There is a hardware issue as well. Nintendo's Devkit hardware technology piece for WiiU developers was also a learning curve, so learning there system and going through Nintendo's lot-checking systems (Nintendo's software project information and software check-up) was a task just to get the support for indiegogo. So This software needs to be done ASAP. We've signed our information with Nintendo of Europe first, then were going to Nintendo of America.